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(Modified Excerpts from the 3rd Edition Forgotten Realms)

n ancient times, the Forest Country between the Thunder Peaks and the Storm Horns mountain ranges was the domain of dragons, including “The Black Doom”, the mighty Wyrm Thauglorimorgorus. Elves who settled the forests of now Cormyr found themselves at war with the dragons. This ongoing strife ended in a “Feint of Honor” duel in the Elven Warrior-Mage Iliphar Nelnueve, aka The Lord of Scepters, defeated Thauglorimorgorus. Even as the Elves displaced the dragons, humans from Impiltur and Chondath eventually pushed back the elves from the coast of the future Cormyr.

Specifics of the “Feint of Honor”

Some 1577 years ago in the "Year of Good Hunting" (-205DR), at the steps of the Elven Horn Tower with it brilliant blue glowing crystal carved in the shape of a flame, the legendary Elven Mage-Warrior Iliphar Nelnueve, aka The Lord of Scepters, stood before the mighty Ruler of the region now known as Cormyr, Thuaglorimorgorus, aka Thuglor the Mighty, aka Thuglor the Black Doom, an ancient Great Black Dragon. A war had raged for many years pitting dragons vs. elves in a struggle for the region.

At this famous parley, Iliphar Nelnueve presented 5 great reptilian skulls (the remains of 5 great Green Dragons). Each skull was embedded with multiple amethysts. Each amethyst representing an Elven warrior killed in battle vs. the dragon. One skull with as few as 3 amethysts and another with as many as 20 amethysts.

The Great Thuaglorimorgorus agreed to a "Feint of Honor" (a battle to submission) as a result of these skulls. It was agreed in advance that the loser would retire from the great forest of now Cormyr, and the war would end honorably.

Great Thuaglorimorgorus was defeated by the legendary Elven Mage-Warrior Iliphar Nelnueve and these skulls know rest deep beneath the Royal Court of Suzail. The location known only to Vangerdahast, The Royal Magician, and a select few others. Protected by powerful wards and secret passageways.

Back to History

As strife between elves and humans grew and humans cleared forests to establish farms, the wisest Elves saw that they could not stop or defeat the human intruders. Judging the settler Ondeth Obarskyr to be the most honorable and influential leader, the Elves selected the human wizard Baerauble Etharr (consort of the elf Alea Dahast) to be their agent in guiding Ondeth. In this way the elves hoped to slow settlement, keep pace, and retain the best stretches of forest. Ondeth’s farm eventually grew into the great city of Suzail.

Ondeth was a Just and Honorable man, and although Baerauble Etharr was reluctant to leave Elven society, he became the first of the famous guiding Royal Magicians of Cormyr. When Ondeth died, the Elves convinced his son Faerlthann to become the first King of the human realm they’d shaped. And so in the “Year of Opening Doors” 26DR, Cormyr was founded.

Through the efforts of Baerauble Etharr and his successors, as well as the vigor and wit of the royal family, the throne has been held by the Obarskyrs for over a thousand years. During that time the forest kingdom has grown prosperous and strong, survived several invasions, absorbed the realms of Esparin and Orva, claimed the still wild Stonelands, and crushed repeated rebellions in the cities of Arabel and Marsember. Despite several challenges to the throne, the Obarskyrs have remained in control of Cormyr, assisted by wise and forward looking wizards.

Cormyr reached its zenith under the rule of King Azoun IV, who was crowned in
1336 DR. Years of prosperity under his capable rule, bolstered by the wisdom of the Royal Magician Vangerdahast, made Cormyr stronger. Its might and influence waxed, its population grew, and Cormyrians became successful merchants and shopkeepers, each generation achieving more wealth and learning than the last.

Highlights for Cormyr during Azoun’s rule include:

The westernmost marches were settled in earnest
A road system was constructed connecting all of Cormyr.
Sembia was rebuffed in border disputes.
Forays were mounted in the growing Zhentarim power in the Stonelands.
Tilverton was occupied as a protectorate.
A lasting alliance was established with the Dales.

However, Cormyr’s peace finally failed in the last two years of Azoun’s reign (1371 -1372 DR). A blight fell upon the land, orcs and goblins invaded in numbers not seen in Cormyr for centuries, and old foes of the Obarskyrs, risen through evil wicked magic as Ghazneths (magic draining winged creatures of great power), tore at the realm. Cormyr roused itself to war once again, only to suffer defeat after defeat. Goblin forts began to rise in the northern reaches, the Royal Magician Vangerdahast disappeared, and the Ghazneths were joined in the skies by a huge great Wyrm, the “Devil Dragon” Nalavarauthatoryl the Red.

Azoun and his warlike daughter, Alusair the “Steel Princess” fought the goblinkind but tasted more defeat. The city of Arabel was besieged, and evacuated, and lost to goblin armies. Some nobles committed outright treason, and others openly defied the Crown Princess, revealing that many among Cormyr’s nobility no longer felt any loyalty to the crown beyond their personal respect for Azoun IV.

By the end of this crisis, the “Devil Dragon” and Azoun IV had slain each other on the battlefield, and a great number of the realms mightiest warriors, officials, soldiers, War Wizards, and highest nobility were lost. Crown Princess Tanalasta defeated the Ghazneths but died soon after in childbirth, giving the land a new king: the infant
Azoun V.
Today the other daughter of King Azoun IV, Princess Alusair Obarskyr, the “Steel Princess” rules Cormyr as Regent, ably assisted by the Dowager Queen Filfaeril. The ailing wizard Vangerdahast has chosen a successor, the Battle Sorcerer Caladnei, and hidden himself away from the eyes of the world. Many nobles are on the swords edge of rebellion, others seek to claw their way back from exile, and Sembian interests are trying to covertly take control of Cormyr or at least gain substantial interest. As the land rebuilds it offers new opportunities--and new dangers.

Cormyr Now

(Modified Excerpts from the 3rd Edition Forgotten Realms)

The year is 1372 DR, “The Year of Wild Magic”.

  • Captial: Suzail
  • Population: 1,360,800 (85% Human, 10% half-Elven, 4% Elven)
  • Government: Monarchy
  • Religions: Helm, Tyr, Tymora, Chauntea, Denir, Lathander, Lliira, Oghma, Malar, Milil, Selune, Silvanus, Tempus, Waukeen.
  • Imports: Glass, Ivory, Spices
  • Exports: Armor, Carved Ivory, Cloth, Coal, Food, Swords/weapons, and timber
  • Alignments: LG, LN, NG

Founded over a thousand years ago, the kingdom of Cormyr benefits from an enlightened monarchy, hard-working citizens, and an advantageous location. Cormyr is a civilized land surrounded by mountains, forests, and (unfortunately) settlements of evil humanoids. Known for its well trained military and its active of government-sanctioned spellcasters, Cormyr boasts fine food, honest people, strange mysteries, and abundant contacts with other parts of the world.

Recently challenged by treacherous noble families, armies of goblins and orcs, famine, a marauding ancient Great Red Dragon, and the death of the beloved Monarch, Cormyr is now struggling to maintain its holdings. With one of its major cities in ruins and great numbers of evil humanoids still roaming the countryside, this nation of the Realms is in need of resourceful individuals willing to defend the crown and confront its enemies.


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